Tron Legacy was one of last year’s more visually interesting films. It wasn’t perfect, but it did provide some interesting implementation of 3D in a big Hollywood release. The way 3D was used here served as a method to differentiate the two different worlds the movie is set in. Recently, CG Architect caught up with him for a brief interview:
CGA: Now that you’ve directed your first major motion picture and you look back at the path that you’ve taken from architecture to commercials and game cinematics – is this where you always thought you’d end up? And is this where you’re going to be for a while now?
Joe Kosinski: Yeah, I guess I would say I didn’t necessarily always think I would end up here. I grew up loving movies as a kid, but grew up in an area where no one I knew actually worked in the entertainment business. So as a career it never really seemed like a real possibility. So it has been a very organic path for me – obviously starting with these parallel interests in music and engineering, which eventually for me I felt architecture might be that ultimate combination of the creative and technical sides of things that I was interested in.
The rest of the interview can be seen here.
Source: [CG Architect]